

The best part of Origins is how it weaves together not only these two disparate universes, but the major events of the first game as well. Each time the crew leaps here, another excruciatingly small piece of the puzzle is revealed it's odd, disorienting and wholly intriguing. The people appear to be refugees fighting against a popular, powerful cult, but who exactly are they? It's like a new, separate game that begins without any point of reference. With Sagi, though, not only can everyone see him, they treat him like family. In this reality, Milly and Guillo are present (they're the exclusive members of the battle party), but they are invisible to the unfamiliar inhabitants. That's because each one triggers a painful episode for our protagonist, at which time the group is transported to what seems to be a different dimension. Sagi and company, however, don't want to fight them. These gigantic ogres have horns on their heads and nasty tentacle-like whiskers, and they go completely berserk. At regular intervals in the story, hideous monsters materialize. (The villains would rip these out, too.) The heroes in the first Baten Kaitos title faced a very similar struggle.īut there are unfamiliar elements, too, because ruthless machination isn't civilization's only enemy. Sagi sides with those that would preserve these natural resources and the powers of the heart, a common magical force that manifests itself in delicate, ethereal wings that blossom from a person's back. They'll stamp out the rainbow of flowers that overrun Anuenue, burn down the thick forests of Sadal Suud, and evaporate the fluffy clouds that envelop Diadem.
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One faction wants to revolutionize the entire world, which consists of a series of floating continents, by mechanizing everything. (See, he's really a good guy!) Predictably, though, the plan goes horribly awry, and by the time Milly stumbles upon the pair, the party is buried in political intrigue.

It's definitely not a noble job, but it'll pay the bills at the orphanage Sagi calls home. Their first mission: lead a team to assassinate their very own Emperor. Sagi and Guillo begin as new recruits into the Alfard Empire's Dark Service, a covert military organization that carries out dirty deeds. Whatever their destination, the path covers familiar ground. Twenty years from now, where have these heroes gone? In Origins, though, one particular question looms. Take any of these simple descriptions at face value and it only shows you haven't played the first Baten Kaitos, an RPG defined by twists and betrayals. Milliarde is an aristocrat who cannot bear to see the feeble punished, and in her estimation, Sagi and Guillo are weak indeed. Guillo is his lifelong companion, a mysterious puppet with two timbres of voice and gaudy fashion sense it tromps around in high heals. Sagi is the sympathetic orphan, striking out to support his adoptive family. As such, it features a whole new cast of main characters. Milliarde is an aristocrat who cannot bear to see the feeble punished, and in her estimation, Sa."īaten Kaitos Origins takes place two decades before the events of Baten Kaitos: Eternal Wings and the Lost Ocean.

" Baten Kaitos Origins takes place two decades before the events of Baten Kaitos: Eternal Wings and the Lost Ocean.
